Combat Rules
Combat Rules
Combat scenes are complicated affairs played over a forum, so here we use the following simplifications to speed up the game:
Storyteller rolls initiative for everyone. Declare and roll you action together, highest initiative first. You can delay to see what other characters are doing and pre-empt them.
Roll your attack and damage together. Extra attack successes do not add to damage, to avoid recalculating damage after a dodge roll.
If you have multiple actions, they all happen at once (except dodges). You may spend Rage after you've acted, if you're using it to dodge. You may also split your action and reserve it for dodging.
Roll dodge and/or soak for all attacks against you before your next action. (Dodging costs an action, soak is automatic).
Storyteller rolls initiative for everyone. Declare and roll you action together, highest initiative first. You can delay to see what other characters are doing and pre-empt them.
Roll your attack and damage together. Extra attack successes do not add to damage, to avoid recalculating damage after a dodge roll.
If you have multiple actions, they all happen at once (except dodges). You may spend Rage after you've acted, if you're using it to dodge. You may also split your action and reserve it for dodging.
Roll dodge and/or soak for all attacks against you before your next action. (Dodging costs an action, soak is automatic).
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